A downloadable game for Windows

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-- Game developed for the final project of Benditas Game Design course --

No Pink No Blue is a pixel art/2D visual novel runner game that tells the story of Pinky, a character in a doll dress-up game who doesn't identify with her own game. During her journey to discover her true place within the World of Games, Pinky ends up meeting Blu, a spaceship game character who feels the same way she does. What will this encounter reveal about themselves?

TEAM

Bruno Café - Game Developer/QA

Diogo Dimazz- Sound Designer

Fernando S. Costa - Game Developer

Guilherme Oliveira - Producer

Jéssica Nascimento - Game Designer/Level Designer/Narrative Designer/Game Developer

Ronie Menezes - Artist/Animator


-- Projeto de conclusão do curso de Game Design da Benditas --

No Pink No Blue é um runner visual novel em pixel art/2D que conta a história de Pinky, uma personagem de um game caricato para vestir bonecas que não se identifica com seu próprio jogo. Durante sua jornada para descobrir qual é o seu verdadeiro lugar dentro do Mundo dos Games, Pinky acaba conhecendo Blu, um personagem de um jogo de espaçonaves que se sente da mesma forma que ela. O que esse encontro vai revelar sobre eles mesmos?

EQUIPE

Bruno Café - Programador/QA

Diogo Dimazz - Sound Designer

Fernando S. Costa - Programador

Guilherme Oliveira - Produtor

Jéssica Nascimento - Game Designer/Level Designer/Roteirista/Programadora

Ronie Menezes - Artista/Animador

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsJenas, ghenriquemo, DimazzMusica, Maned Wolf 55, Bruno Cafe
GenrePlatformer, Visual Novel
TagsPixel Art, Runner, Shoot 'Em Up, Unity

Download

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Click download now to get access to the following files:

No Pink No Blue 15.12.21.rar 112 MB

Comments

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(+1)

I love the concept but i found that it got infuriating when there were no checkpoints and the obsticles blended into the background

Hi, Rae! Thanks for playing and especially for the feedbacks :) It's a good point about the obstacles. We gonna fix that in the future. In the case of the checkpoints, it was a game design choice because the levels are too short. But we understand that can be very frustrated, so we'll considerate changing it ;(

(+1)

thanks for considering my points and i understand that the dificulty is a personal opinion so othersn might prefer it